In 2009, 7b5 Labs released XPilot iPhone, an XPilot client for Apple's iPhone and iPod touch. The latest version of XPilot NG is 4.7.2. A new Java based map editor provides better map editing facilities. Unlike the block-based maps of the original game, XPilot NG provides high frame rates and polygon maps. Programmed in C, it contains two clients, either X11-based or SDL/ OpenGL-based. In late 2000, another group of developers began a branch of XPilot, later labeled XPilot NG (for next generation). The latest stable version of XPilot5 is 5.0.0. Unlike its predecessor, it comes with sound and is bundled with applications to configure the keyboard, ship shapes and behavior. XPilot5 is a complete rewrite of XPilot in C++. XPilot's code has been forked several times. By 1996, there were nearly one hundred XPilot servers worldwide. Other XPilot users wrote documentation and contributed source code to the project. Soon after its first public release in 1992, Stabell and Schouten began receiving feedback, suggestions, and patches from players all around the world. It was originally developed in C on HP9000 workstations which ran Unix. In 1991, Bjørn Stabell and Ken Schouten, then computer science undergraduates at the University of Tromsø, began writing XPilot, inspired by the earlier game Thrust.
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